Monday, March 14, 2016

Triad Stone is an interactive movie game with gameplay similar to that of Dragon's Lair or Space Ace. It was originally released as Triad Stone on Sega's Mega-LD Module for the Pioneer LaserActive, a year later the game was re-released for Sega Saturn and Panasonic 3DO platforms under the title, Strahl.

The gameplay primarily consists of watching an anime movie and pushing buttons as prompted on the screen. Failure to correctly follow a prompt results in a lost life. The player has three lives and two continues, but losing a life sends the player back to the beginning of the level. There are eight levels in all; the player may select which of the first three levels to play first. Completing any of these levels unlocks the next four, but all of the first seven levels must be completed to unlock the final level.

Title
Triad Stone
Developer
Data East Corporation
Publisher
Pioneer Productions, Panasonic
Platform
Panasonic 3DO, Pioneer LaserActive, Sega Saturn
Release date
Dec 1993 (Laser)
Dec 1994 (3DO)
Nov 1995 (Saturn)
Dec 1995 (3DO)
Genere
Interactive Movie
Mode
Single player
- Story -
The player assumes the role of Alex Hawkfield, an ordinary young man living in a small town who finds an old man dying in the street. He takes the old man (actually God in disguise) into his home and takes care of him. As he has proven his kindness, the old man tells him he has the potential to make the world better and become king, and asks him if he would like to try his potential. Alex does not know how to answer, but the old man senses his feelings and, seeing he is ready, sends him on a trial to recover the seven fragments of a mystic stone. Each time Alex recovers a stone fragment leads to the rebirth and invention of various things in his world.
- Releases -
The game was originally released for the Sega's Mega-LD Module for the Pioneer LaserActive, a year later the game was re-released for Sega Saturn and Panasonic 3DO platforms.
- Screenshots -
- Covers -
- Manuals -
01.Triad Stone-Data East-1993.pdf (Pioneer LaserActive, English)

Sunday, March 13, 2016

Night Shift is a 2D platformer with a strategic element in which the player, as either Fred or Fiona Fixit, has to maintain and properly configure an enormous factory production machine named the BEAST. The BEAST needs to meet a quota of toys based on Star Wars and Indiana Jones and can only produce them if all its components are in working order.

As well as performing fixes and switching levers so that all the conveyor belts are moving in the correct direction, the player character also has to jump on a stationary bike to recharge the system's battery power.

The game was the fledgling product of UK game developer Attention to Detail. LucasFilm took the team under their wing, adding the LucasFilm tie-in and expanding the scope of the game. Prior to their involvement, the game was to be called Fixit. It was released for various 8-bit and 16-bit home computer systems active in Europe in 1990.

Title
Night Shift
Developer
LucasArts Entertainment
Publisher
Erbe Software
U.S. Gold Ltd.
LucasArts Entertainment
Platform
Amiga, Amstrad CPC, Atari ST, Commodore 64, PC (DOS), ZX Spectrum
Release date
Oct 1990
Genere
Platforms, Puzzle
Mode
Single player

Each level of Night Shift is a shift of work at the same factory. Because of this, the playing field never changed. Rather, in the early levels, most of the factory parts that the player will eventually have to maintain and manage function automatically without needing any work. They're also kept behind plexiglass initially, so the player wouldn't be overwhelmed by the BEAST's multiple functions. As the game progresses, more parts of the machine are unlocked which adds to the player's responsibilities and the game's difficulty.

Not only does the player have to mange a huge number of tasks, they also have to maneuver a level of conveyor belts and platforms to get to them. The player cannot see the whole level at once and the tools needed are single use. This includes the wrench and matches which are used to keep some parts of the machine operational. If they run out, the player has no chance of winning. The game had zero margin of error in later shifts. Each delivered toy has to be made perfectly (and being the end product of many processes, this was hard) and if the player didn't meet the quota, the game ended.
- Releases -
Night Shift was released for PC (MS-DOS), ZX Spectrum, Amstrad CPC, Commodore 64, Amiga and Atari ST.
- Screenshots -
- Covers -
- Manuals -
01.Night Shift-LucasArts-1990.pdf (Amiga, Amstrad CPC, Atari ST, Commodore 64/128, ZX Spectrum, Spanish)
- Cheats & Codes -
Cheat Codes: At the main menu type everywhere, then press <ENTER> and enter the code.
CD Track Select: moby
Cut Body: gu
Debug Mode: bes
Disable Combos: david
Enable all Cheats: alain guyet
Play as Blur: blur
Play as Monster: bronko
Programmer Messages: lovdik
Reduce: chico
Unlimited Energy: boulon
Level Skip: At the high score screen enter this code.
Level Skip: MPICKLE
Level Passwords
Level 2: Cherry, Banana, Banana, Lemon
Level 2-B: Pineapple, Lemon, Pineapple, Pineapple
Level 2-C: Pineapple, Pineapple, Lemon, Cherry
Level 3: Banana, Cherry, Pineapple, Plum
Level 3-A: Cherry, Pineapple, Lemon, Banana
Level 3-B: Pineapple, Banana, Pineapple, Cherry
Level 3-C: Pineapple, Lemon, Lemon, Cherry
Level 3-D: Lemon, Banana, Plum, Plum
Level 3-E: Banana, Pineapple, Cherry, Plum
Level 3-F: Cherry, Plum, Banana, Plum
Level 4: Pineapple, Lemon, Pineapple, Pineapple
Level 4-A: Plum, Cherry, Banana, Pineapple
Level 4-B: Pineapple, Cherry, Plum, Banana
Level 4-C: Plum, Plum, Pineapple, Pineapple
Level 4-D: Lemon, Banana, Banana, Pineapple, Banana
Level 4-E: Banana, Plum, Cherry, Plum
Level 4-F: Plum, Lemon, Lemon, Plum
Level 5: Pineapple, Pineapple, Lemon, Cherry
Level 5-A: Lemon, Pineapple, Cherry, Plum
Level 5-B: Cherry, Pineapple, Pineapple, Cherry
Level 5-C: Lemon, Cherry, Pineapple, Pineapple
Level 5-D: Plum, Cherry, Lemon, Banana
Level 5-E: Plum, Cherry, Cherry, Lemon
Level 5-F: Plum, Pineapple, Lemon, Lemon
Level 6: Cherry, Plum, Plum, Pineapple
Level 6-A: Banana, Pineapple, Pineapple, Lemon
Level 6-B: Plum, Cherry, Cherry, Banana
Level 6-C: Banana, Cherry, Lemon, Banana
Level 6-D: Plum, Banana, Banana, Pineapple
Level 6-E: Cherry, Plum, Cherry, Pineapple
Level 6-F: Cherry, Cherry, Banana, Plum
Level 7: Cherry, Pineapple, Lemon, Banana
Level 8: Pineapple, Banana, Pineapple, Cherry
Level 9: Pineapple, Lemon, Lemon, Cherry
Level 10: Lemon, Banana, Plum, Plum
Level 11: Banana, Pineapple, Cherry, Plum
Level 12: Cherry, Plum, Banana, Plum
Level 13: Plum, Cherry, Banana, Pineapple
Level 14: Pineapple, Lemon, Plum, Banana
Level 15: Plum, Plum, Pineapple, Pineapple
Level 16: Banana, Banana, Pineapple, Banana
Level 17: Banana, Plum, Cherry, Plum
Level 18: Plum, Lemon, Lemon, Plum
Level 19: Lemon, Pineapple, Cherry, Plum
Level 20: Cherry, Pineapple, Pineapple, Cherry
Level 21: Lemon, Cherry, Pineapple, Pineapple
Level 22: Plum, Lemon, Lemon, Banana
Level 23: Plum, Cherry, Cherry, Lemon
Level 24: Plum, Pineapple, Lemon, Lemon
Level 25: Banana, Pineapple, Pineapple, Lemon
Level 26: Plum, Cherry, Cherry, Banana
Level 27: Banana, Cherry, Lemon, Banana
Level 28: Plum, Banana, Banana, Pineapple
Level 29: Cherry, Plum, Cherry, Pineapple
Level 30: Cherry, Cherry, Banana, Plum

Friday, March 11, 2016

In the Hunt (海底大戦争 Kaitei Daisensou) is a horizontal scrolling shooter arcade game by Irem. It was launched in 1993 to arcade machines and later was launched to different platforms, including the Sega Saturn, Play Station and PC (Windows).

In the game, the player controls a submarine in underwater environment and to destroy his enemies makes use a horizontal firing main weapon (usually torpedoes), and an upward secondary one (including anti-air machine guns, missiles and mines) plus depth charges that slowly sink underneath your ship.

The graphic design and the softness in the animations is spectacular and due to its originality makes a product totally unique of its kind.

Title
In the Hunt
Developer
Irem
Publisher
Irem, Kokopeli Digital Studios
Platform
Arcade, PC (Windows) PlayStation, Sega Saturn
Release date
Apr 1993 (Arcade)
Nov 1995 (PSX1)
Dec 1995 (Saturn)
Mar 1996 (PSX1)
Oct 1996 (PSX1)
Genere
Shoot 'em up
Mode
1 or 2 player(s)
- Story -
An organization known as the D.A.S. (The Dark Anarchy Society) uses magnetic doomsday machines to melt the polar ice caps and thus desolate the world. Although the entire world is flooded, a few societies survive to build over the highest structures they can find and continue living. In this post apocalyptic scenario, the D.A.S., who were prepared for this catastrophe, reign supreme over the survivors with martial law and military weapons of extraordinary power. Upon learning of a new D.A.S. superweapon being developed, "Yugusukyuure", the remaining survivors who are terrorized by D.A.S. secretly organize a rebellion force using a newly developed submarine known as the Granvia. The Granvia's mission is to dive into D.A.S. enforced waters, territories and eventually the D.A.S. headquarters itself to destroy every single D.A.S. weapon in sight.
- Releases -
The game was originally released for arcade machine in 1993 and later ported to the Sega Saturn, the PlayStation and Windows 95 for the PC.
- Screenshots -
- Covers -
- Cheats & Codes -
Unlock The Endings
Ending 1: Beat the game in 1P mode using at least one continue
Ending 2: Beat the game in 1P mode without using continue
Ending 3: Beat the game in 2P mode and defeat the other player after the last boss
Ending 4: Beat the game in 2P mode and let the timer run out

Wednesday, March 9, 2016

Scramble Formation (スクランブル・フォーメーション Sukuranburu Fōmēshon) is a vertical scrolling shooter game released by Taito in Japanese arcades in 1986, a year after it was launched for the MSX2 computer.

In the game, the player controls a red propeller-driven airplane, flying over the city of Tokyo. He's able to shot and capture other red, smaller planes, which then will follow the player in formation.

The player can choose between 3 formations: the first is able to shoot both air-to-air and air-to-ground projectiles, the second only air-to-air (but on a larger area), the third only air-to-ground (but on a larger area as well).

The game is divided in areas, depicting key places in Tokyo, such as Shinjuku, Akasaka, and Ginza. There are no clearly defined "levels", but at some points the player is faced by a giant mothership, which can be shot down by hitting its engines.

Title
Scramble Formation
Developer
Taito
Publisher
Taito, Romstar
Platform
Arcade, MSX2
Release date
Apr 1986 (Arcade) Aug 1987 (MSX2)
Genere
Shoot 'em up
Mode
1 or 2 player(s)
- Releases -
The game was originally released for arcade machine, a year after it was launched for the MSX2 computer.
- Screenshots -
- Soundtracks -
01.Scramble Formation-Taito-1987.mp3
- Covers -
- Manuals -
01.Scramble Formation-Taito-1987.pdf

Tuesday, March 8, 2016

Treasure of Usas (ウシャス) is a fabulous platform game with features that really make it unique and special.

In the first place we have the ability to handle to Wit or Cles. Each one has their own abilities and skills that gives the game a plus in variety. At the time of entering into each ruin we will be able to select which of the two characters we want to do so.

Wit has the ability to fire his gun at medium range and jumps high, but it is very slow. On the other hand, Cles is much faster than Wit, but defends himself with karate kicks so his attack is short range and also jump less.

Treasure of Usas is divided into 5 worlds, each consisting of 5 ruins. In each of the first 4 ruins we collect 1 key. With the 4 keys we can open the door to the fifth ruin where the final boss of the world who treasure fragment custody.

The most special feature are the symbols of mind. In each ruin we will find several kanji (Japanese letters) with which will change our Mood: Happy, Sad, Normal and Furious. Depending on the mood will vary our skills.


Title
Treasure of Usas
Developer
Konami
Publisher
Konami (MSX2)
Platform
MSX2
Release date
1987
Genere
Platforms
Mode
Single player

For example, when we are angry Wit will have a flamethrower and Cles will become a swivel ball of attack, in addition who graciously notice as the enemies you flee.
At the end of each ruin there is a door where is located the boss level. Special detail is that to open the door we enter with the mood that we indicate the same, that is to say that if the door reflects "Happy" we will not be able to enter sad and we will have to return to find that kanji.

Already with the 4 keys you enter to take on the final boss and obtain the fragment of the Treasury. When this happens, it appears one door that takes you to another world.
- Story -
According to legend, thousands of years ago, Induras, the God of War and Cruelty after a discussion with the beloved Usas goddess, condemned to exile, destroying the source of their power, a jewel which divided into 4 pieces and launched the wind.

A lot of time after, in the current era, Professor Atley, an archaeologist who spent his life traveling the world, sends his two best students to visit the ruins, where believed to be fragments.

Wit and Cles embark on this adventure, where they will go all the ruins and collect the fragments of the jewel. If they succeed, something very good will happen.
- Screenshots -
- Soundtracks -
01.Treasure of Usas-Konami-1987.mp3
02.Treasure of Usas-Konami-1987.mp3
03.Treasure of Usas-Konami-1987.mp3
04.Treasure of Usas-Konami-1987.mp3
05.Treasure of Usas-Konami-1987.mp3
- Covers -
- Cheats & Codes -
Stages: On the title screen, press <CTRL> then enter one of the following passwords to access the stage.
Stage 2: JUBA RUINS
Stage 3: HARAPPA RUINS
Stage 4: GANDHARA RUINS
Stage 5: MOHENJO DARO
Make your character always remain happy: To make your character always remain happy, insert "F1 Spirit" into slot 2.
Make your character always remain happy: To make your character always remain happy, insert "F1 Spirit" into slot 2.
Continue Option: Insert "Nemesis 2" into slot 2 and you will get the option if continuing after game over.
Start with 100 coins: Insert "Maze of Galious" into slot 2 to start with 100 coins.
Lose less energy when hit: Insert "Metal Gear" into slot 2 to lose less energy when hit.
Extra money: Exit a room, then re-enter. Some rooms will regain their coins as you leave and you can make lots of money.